Friday, March 30, 2007

Dispensing with black-belted kids in rubber suits, this latest TMNT movie opts for straight animation. Makes sense, as the action is a lot less clumsy and the movie doesn't get hamstrung by bad acting. Still, the plot is horrendously full of gaping loopholes, the kind you usually end up with when you mix a 3000 year-old plot to take over the world with sci-fi mumbo jumbo. Apparently, when a bunch of stars align 3K years back, some megalomaniac gains immortality, but his kin turn to stone and 13 monsters get unleashed to wreak havoc on the world.

Cut to present day where aforementioned megalomaniac has become a corporate magnate and finds a way to reanimate his long-petrified brethren, who unfortunately, still have rocks for brains. Meanwhile, the Turtles have had a major falling out with each other and are struggling to find the groove that once made them the total kick-ass crew we know and love. And the 13 monsters must have taken a 3 millennia vacation 'cos until they show up in NYC a day before the stars realign, no one's ever seen them before. Odd, since judging by their size and violent tendencies, they're kind'a hard to miss.

Anyway, we don't care if the plot doesn't make sense. There's plenty of fighting set to a pulse-pounding heavy rock, occasionally hip-hop beat. The Turtles are edgy and emo, with a thrilling fight sequence between Leo and Raph; Casey and April (who's since learned to fight too) lend a hand; and the Foot make their presence felt with their new female leader. TMNT is a pure adrenaline rush -- just leave your brain at the door first. Oh, did I mention that there's plenty of fighting? :D

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