June, who I married, is no gamer. All our adventures have been in the real world, and online I still game solo. That is, until she discovered PS on FB.
PS is a game she plays online with her FB friends. It's partially a home-builder's dream in which a key objective is to furnish and decorate the player's virtual home with all the splendours of opulence as the player can afford with the credits earned through playing the game. The player's avatar likewise gets decked out with the the rarest and most lavish couture and accessories virtual money can buy. In a sense, it's transferrance at work: our materialistic fantasy life actualized through a game that rewards pro-social behaviour and a keep-up-with-the-jonses motivation for keeping gameplay fresh and active.
Because of the competition to accumulate wealth, there has developed an almost real-world economy for the game world. Real people -- friends and strangers -- are talking to each other through an online forum inquiring, offering, trading, begging, basically bartering virtual items for the rarer and more in-demand commodities. That, I guess, is where the real fun is.
Now June and May have plunged themselves into the PS game world and are now serious traders in hard-to-acquire goods. It started with a stroke of luck in running across a hot item and making a good trade, spinning off enough capital to seek out more... rinse, repeat, make more profits.
Oh, and I get to help out too, questing for stuff they are likely to sell, and because they are the more market-savvy ones, I leave the selling to them.
So I've got my wish, after all. My wife and I are in a non-violent adventure to acquire obscene amounts of virtual social standing and commensurate ostentation, though I'm kinda' missing the gore and tension of a more visceral survive-or-die struggle. Still, it's a start.