Looks like the vacation is prematurely over. Been recalled from Columbia, but although I haven't uncovered all its secrets, I have completed the main tour.
While the place is quite lovely, I'm not here for the scenery. Because of what I owe on the surface, I'm up here to abduct the one thing these Columbians hold dear, their "Lamb". Upon delivery to my mysterious employers, they will "wipe away the debt".
Yes, I'm a bad person, and I know it. My presence here will disrupt the peace of this miraculous floating city and make the inhabitants very upset with me. But I never imagined that my actions would spark off a civil war, and at the same time uncover the horrifying plans Father Comstock has for the world below. The Lamb I came to take is the key.
Although I don't have much justification for my actions, it makes me feel better that the privileged Columbians are white supremacists who keep black slaves and exploit Chinese labourers and craftsmen. It doesn't help that the freedom movement (a.k.a. Vox Populi) is intent on wiping out their previous masters, so it doesn't look like I'm on anybody's side in this war. I just want to get off this cloud city with my prize and shoot everyone who tries to stop me. Simple enough.
Elizabeth also revives me when I die in combat. I doubt she has a divine resurrection power. It's more like she reaches into another reality in which I haven't died yet and pulls that me into her current reality. To me it's like coming back to life, but in fact I'm just being replaced by another me. Head-scratching stuff.
While we're running and gunning to find an airship to take us back to the surface, I'm constantly discovering new information about the origins of the city and further details about my mission. These little clues seem almost trivial at first, but eventually they amount to a mind-blowing (or is that boggling?) truth, so intricately woven I'm still struggling to wrap my mind around all the facets and implications of it today.
Bioshock: Infinite is a first-person survival horror (though perhaps not as creepily horrific as Bioshock 2) shooter that has thrilling gameplay with strategic elements and a powerfully gripping, well-paced storyline you just have to see through to the end. Fortunately, it's not an epic that takes too long to play through -- just a couple of days if you must look everywhere for everything (and even then, I haven't found everything yet) and a few in-game surprises that are really cool. Even the post-game credits shows off a making-of clip if you are patient enough to get to plus an end-credit scene that adds a bit of closure... we hope.