It's been nine weeks since we sent Tasha to basic obedience class. In one week's time, we face her final exam. We're stressed out 'cos it looks like she's on the verge of flunking out. She's been such a rebellious teenager: bored, distracted, looks everywhere except where her instructions are coming from, and I swear she rolls her eyes every time we make her sit-stay.
Clearly, the cert means more to us than to her. So for this week, we're increasing her training from one to TWO hours a day to get her ready for her test. We're going to be very stern and correct every little mistake until she gets the routine down pat. What was it they said? "Don't practice until you get it right; practice until you can't get it wrong."
But don't get us wrong. We have the best intentions for her. Apart from being more assured of her safety in public, we want to let her have fun and still trust her off-leash, and we have plans to enroll her in agility classes. Since she likes to jump so much, it would be such a waste of her talent if she didn't hone this skill and do herself and us proud.
Suddenly, although we have been consciously avoiding it like the plague, we've become S'porean parents ourselves.
Off-Duty Ed.
Notes from a Singapore JC, and other matters of domestic life including marriage, pets and middle-class entertainment.
Sunday, June 16, 2013
Saturday, June 15, 2013
Reports of my demise
Hi! My name is Gary. I'm a snail. Some weeks ago, the nice lady of the house found me amongst some pandan leaves she took out of her refrigerator. I had gone into hibernation because of the cold, but she gave me a chance to thaw out -- and I did. She's kept me since in a plastic box on the kitchen counter and gives me lettuce to eat, which I love.
A couple of days ago, I sealed myself in my shell to sleep while my shell grew a new layer. Because the seal was white and I hadn't moved for two days, the stupid man who also lives here (God knows why) thought I had died. He told the lady of my "condition" and made her quite upset. However, she'd kept snails before and knew what I was going through.
This morning, when I awoke, the stupid man saw me and said, "it's a miracle!" The real miracle was that he was too lazy to throw me out with the trash when he thought I was dead. Dumbass.
Thursday, June 13, 2013
Cat tree
May bought this cat tree at 50% off at the Pets Station warehouse sale. It's meant for Pebbles, but she delivered it to my place as there are more cats here to use it. Pebbles will play in it when he visits. The thing is so tall, it barely fits under the false ceiling. My worry is, the more you pay for a cat toy, the less likely a cat would ever play with it.
Fortunately, we have a taker. Someone appreciates the hemp for sharpening claws on. Not five minutes later, when I didn't have a camera on me, someone else voluntarily jumped to the next highest platform to have a look-see.
And just another view of claw-sharpening ecstasy. Mmm... yesss...!
Tuesday, June 11, 2013
Party on in Citadel DLC for ME3!
Game Downloadable Content (DLC) usually adds a playable chapter to a game you already own as a way to keep replayability, at least until the next instalment. Most games don't even do that after a while (Dragon Age II... I've just about given up on you!). But the new 'Citadel' DLC for Mass Effect 3 kept me occupied the whole day today with a variety of unexpected activities that blended run-and-gun, duck-and-cover (which IS ME3) with the fetch-and-carry of a point-and-click classic adventure game for a rather unique payoff.
The premise is that Shepard and the crew of the Normandy SR-2 get recalled to Citadel for -- of all things -- shore-leave in the middle of the Reaper war. So now Shepard gets to enjoy swanky new digs with upgradable furnishings with which we can play interior designer. While at Citadel, Shepard gets an alert that he (I'm playing a male Shep) is a victim of identity theft, opening up a hectic battle with only a souped-up pistol, limited ammo and no healing medi-gels as he battles solo through heavily armed mercs to regroup with his squaddies.
It's tough at first, especially when you've forgotten most of your keyboard settings, and the initial panic of an unfamiliar combat situation, but eventually muscle memory kicks in. Survivability increases when Liara and Wrex show up to watch your back, but it would help to know where the extraction point is instead of running around at random under heavy fire hoping to trigger a bacon-saving rescue.
The one behind the identity theft scheme is an uncomfortably familiar figure we know from... past encounters, but we'd never think we would face in a firefight. A tough fight it is too, with not one but two enemies who heal and regenerate shields quickly, with the fate of the Normandy (my ship!) at stake.
The whole point of this crazy battle is to have every squad member contribute in some way to the retaking of the ship. Even Traynor (who never gets to go on missions) puts her expensive tastes to good use. Mission success triggers a follow-up mission -- which is where this DLC ventures into the bizarre: actual shore-leave.
At this point, the game goes into interactive story mode. A whole new area on Citadel becomes available, purely for recreation. There is a casino, an arcade and a combat simulator to play in. There are credits, unique weapon mods and household furnishings to win in the casino and arcade while the combat sim unlocks further difficulty levels, scenarios and more characters to add to the squad roster, simulated, of course. You could spend hours here getting addicted to the numerous mini-games scattered on this level. Your squad mates offer to play a round with you too, so you can see how they are enjoying themselves when they aren't being shot at. Even characters from the ME and ME2 who are not part of the roster in ME3 show up and reminisce the good ol' days.
There's a lot of running back and forth to meet all these characters set loose on the Citadel, but the idea is to send invites to a party you're hosting in your fancy new apartment. It's an awkward party to be sure, with everyone making conversation instead of mincemeat. As host, Shepard gets to run all over his apartment looking for someone to talk to until everyone's just about talked themselves dry. Which is probably why I don't host parties in real-life. Too much work.
The conversations are hilarious, though, revelling in the awkwardness the different characters have with each other. Prejudices, old wounds, memories remembered by some revealed to others who have forgotten, while everyone becomes more inebriated with each successive conversation. They're so much like friends and colleagues that it's hard to remember the characters are just CGI puppets after all.
So much has gone into the storytelling that makes this DLC worth the download. Sometimes, it's tedious with so much running back and forth between locations, but that's the limitation of the game design. It is, after all a shooter first, though the story itself is a thumping page-turner. It's good to have a night of non-violent camaraderie (Jarvik, Zaaed and the Krogans notwithstanding) before returning to the front-lines the day after.
The premise is that Shepard and the crew of the Normandy SR-2 get recalled to Citadel for -- of all things -- shore-leave in the middle of the Reaper war. So now Shepard gets to enjoy swanky new digs with upgradable furnishings with which we can play interior designer. While at Citadel, Shepard gets an alert that he (I'm playing a male Shep) is a victim of identity theft, opening up a hectic battle with only a souped-up pistol, limited ammo and no healing medi-gels as he battles solo through heavily armed mercs to regroup with his squaddies.
It's tough at first, especially when you've forgotten most of your keyboard settings, and the initial panic of an unfamiliar combat situation, but eventually muscle memory kicks in. Survivability increases when Liara and Wrex show up to watch your back, but it would help to know where the extraction point is instead of running around at random under heavy fire hoping to trigger a bacon-saving rescue.
The one behind the identity theft scheme is an uncomfortably familiar figure we know from... past encounters, but we'd never think we would face in a firefight. A tough fight it is too, with not one but two enemies who heal and regenerate shields quickly, with the fate of the Normandy (my ship!) at stake.
The whole point of this crazy battle is to have every squad member contribute in some way to the retaking of the ship. Even Traynor (who never gets to go on missions) puts her expensive tastes to good use. Mission success triggers a follow-up mission -- which is where this DLC ventures into the bizarre: actual shore-leave.
At this point, the game goes into interactive story mode. A whole new area on Citadel becomes available, purely for recreation. There is a casino, an arcade and a combat simulator to play in. There are credits, unique weapon mods and household furnishings to win in the casino and arcade while the combat sim unlocks further difficulty levels, scenarios and more characters to add to the squad roster, simulated, of course. You could spend hours here getting addicted to the numerous mini-games scattered on this level. Your squad mates offer to play a round with you too, so you can see how they are enjoying themselves when they aren't being shot at. Even characters from the ME and ME2 who are not part of the roster in ME3 show up and reminisce the good ol' days.
There's a lot of running back and forth to meet all these characters set loose on the Citadel, but the idea is to send invites to a party you're hosting in your fancy new apartment. It's an awkward party to be sure, with everyone making conversation instead of mincemeat. As host, Shepard gets to run all over his apartment looking for someone to talk to until everyone's just about talked themselves dry. Which is probably why I don't host parties in real-life. Too much work.
The conversations are hilarious, though, revelling in the awkwardness the different characters have with each other. Prejudices, old wounds, memories remembered by some revealed to others who have forgotten, while everyone becomes more inebriated with each successive conversation. They're so much like friends and colleagues that it's hard to remember the characters are just CGI puppets after all.
So much has gone into the storytelling that makes this DLC worth the download. Sometimes, it's tedious with so much running back and forth between locations, but that's the limitation of the game design. It is, after all a shooter first, though the story itself is a thumping page-turner. It's good to have a night of non-violent camaraderie (Jarvik, Zaaed and the Krogans notwithstanding) before returning to the front-lines the day after.
Friday, June 07, 2013
Misteaken identity
Wow. A gorgeous pork chop from the Colbar. Problem is, I ordered a steak. My fault. When this dish was served, I was temporarily distracted. When I bit into it, I knew something wasn't right. Then my steak came. I couldn't send the pork chop back 'cos I'd already taken a chunk out of it. So I kept it and they refunded me the difference of $12. I really wanted a steak. :(
Wednesday, June 05, 2013
Magnum Oh PUS
PUS has been keeping me busy this week, which explains the couple of belated posts below.
My job as facilitator for a conglomerate of participants hailing from three separate institutions is a tough balancing act between aggregating many different ideas and perspectives from all these very enthusiastic young 'uns and distilling a consolidated idea from the group.
The other difficulty is in communicating the consolidated idea back to the group in a way that they 1) understand, and 2) still believe it was their idea in the first place -- which it is... but with some assembly on my part.
Meryl helped too, despite the fact that she just got married over the weekend. Hats off to her and my fellow PUStules who have to camp out with the kids throughout the four day three night experience 'cos they're organizing the event. Awesome job, ppl!
Sunday, June 02, 2013
Pollen for high tea
High tea binge continues at Pollen, beneath the Flower Dome in Gardens by the Bay. Making a reservation here allows us to bypass the main ticket-only entrance.
It's quite something to be wandering around a temperate flower garden encapsulated within a huge glass container. It's like living inside a bottle, where everything is immaculate and artificial.
Thing about high tea here: no refills. This is two orders of sandwiches. Nice sandwiches made in combinations of ham, chicken, salmon, egg and cheese. They even dress the rocket separating the two portions, in case you need a palate reset in between sandwich morsels.
For thew sweets, the standouts were the eclair stuffed with cream and strawberry slices (middle) and the carrot cake cupcake with mascarpone topping (top).
A better view of the eclair.
And topping the topping, a tiny fleck of gold leaf. I still don't know what it tastes like. Eaten with a huge bite of cupcake, I didn't even notice it going down. It's also probably why there's no refills.
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