Thursday, May 06, 2021

Gaming strategy of the GCE H1 General Paper

This post is inspired by the GP Paper 2 timed exercise I gave today:

Here's the premise: An 'A' in GP translates to a band between 70-100 marks. So even if we lose 30% of the total mark, we still score an 'A'. And to pass, we can afford to lose 55% of the mark.

The paper comprises 1 section of short questions (17 marks total), 1 summary (8 marks), and 1 Application Question (AQ) or short essay (10 marks) based on a given set of 1 or 2 short texts about a topic of general interest. The marks from the questions total to 35 marks, with an additional 15 marks for language. Altogether, they add to a grand total of 50 marks. Assuming most students get 10 marks for language, losing 10 marks from the questions alone will still score an 'A'.

The short questions in the first section comprise a mix of questions that have to do with 1) vocabulary, 2) finding lists of linguistically-related things, and 3) finding lists of evidence supporting a claim. Higher-order questions involve 1) inferences, 2) or otherwise intuiting further meaning from the given text. Or we can break the short questions into translation and interpretation types, that is, those asking to extract meaning from what is written, and from what ISN'T written, respectively.

The current strategy employed by my students is that of a side-scrolling platformer: tackle every obstacle or every enemy sprite in sequence. Their threat-boards are lit up in red everywhere as they take on all-comers on the field one at a time. But this method slows them down significantly. There is a fixed time limit, and when they eventually clear their way to the boss monster of the AQ they run out of time, and the mission is incomplete, resulting in poor performance all round.

I'm proposing a different strategy now, that of an Action Role-Playing Game (ARPG). In these games, a few high-value targets are mixed in with a hoard of low-value targets. To survive, we prioritize our targets, even to the point where we decide to ignore a few. It's tempting to go after the high value targets first, but we underestimate how much damage low-value targets can cause en masse, so the smart thing to do is to avoid the Elites and clear the trash mobs first. When we have sufficiently thinned the herd, then we go after the Elites, ensuring we have time remaining to slay the Boss at the end. And if there's still time remaining, we circle back to mop up the remaining trash and Elites that have survived our onslaught.

In GP Paper 2 terms, the trash are the simpler questions involving vocabulary and lists, while the Elites are the inferential questions. The summary is nothing more than a long list of things. The Boss, that's the AQ. The game is to chalk up as many points as possible, as early as possible, even if we need to dodge the Elite questions at first, then going back to take them on, time permitting. Since there are 3 sections to the paper, each section maxes out at 30 minutes. On each 30th minute, regardless of how many questions are answered, port out to the next section. The AQ needs to be engaged on the 60th minute, latest. AQ done, cycle back until the full 90 minutes are up.

Spreading out the point acquisition reduces the risk of losing huge chunks of marks for a missed section, so knowing that some questions, or parts of questions, can be avoided or ignored until a more opportune time presents itself should improve performance moving forward.