Of exams, there are two types: the formative and the summative.
The formative type functions as a student's learning tool. It allows the student to do a bit of self-learning and evaluation as to the progress made in learning so far. These exams are usually simple and occasionally even fun -- if you can call pop quizzes and essay writing fun. They may also take the form of 'alternative assessments' or self-directed projects that make use of the skills and content learnt and mashes them up in the crafting of a non-traditional artefact for assessment: a video, a poster, or something as creative and colourful. There is more flexibility in submission deadlines, consultation and advice from the assessor, and collaboration with peers. As such, they are low-stakes assessments because the objective is skewed more towards the learning process than the assessment results.
The summative type is the assessment of what the student has already learned, not what the student is in the process of learning. In order to gauge the student's learning fairly, the assessment would put the student in an unfamiliar position or situation and see how the student is able to draw on the skills and knowledge already acquired and use them to effectively carry out the assessment requirements.
In our tribal past, a novice may be learning from a master how to make a drum or a canoe. During the instruction period, the novice may be called upon to assist in various parts of the process and observe others. There may be mini-tests along the way, but the results would have little serious consequence to the final product. The master would always be there to praise competent work or repair any damage done, but the learning experience would have served its purpose. These tests are formative in nature.
The summative assessment occurs when the novice has to build the whole item from scratch for the first time. With the learning scaffolds removed, the novice would encounter real life obstacles, difficulties, or unforseen circumstances that could not have been prepared for beforehand (the master made it look so easy!). The novice may have the knowledge and skill, but to do well must also be able to utilize some personal ingenuity, insight, quick critical thinking and improvise a solution on the spot. Here the assessment is high-stakes as the end-user (not the master!) depends on the quality of the work produced. Good work results in a satisfied customer, poor work results in a waste of time, resources and probably a reprimand and retraining for the goofball who screwed up.
Jumping back to the present age, assessments have become a source of unnecessary stress for the students of today. That's because assessments perform neither formative nor summative functions, but rather have become a horrid hybrid of both. What should be formative assessments are over-studied and over-prepared for as what should be low stakes have become high stakes. The actual high-stakes final exams (of which there aren't really that many) are taken as formative in nature as every student feels inadequate taking them without being hand-held all the way to the last full-stop.
If every assessment is taken as high stakes, and if every result is viewed as more important than the process, little real learning is taking place. If the assessment meant to be summative is prepared for like a formative one, there is little opportunity for practicing independent thought. What we get is a generation of students that don't know how to tackle questions unless they are told the answers beforehand. The problem is, we can't teach them all the answers because no one knows all the questions.
Our efforts to teach to the exam may bring results, but also undue stress to everyone involved and a very warped picture of what exams are and what they are meant to accomplish. Let's go back to when formative assessments were easy and the answers accessible to a diligent student; and summative assessments challenged a student with unfamiliar, off-the-wall questions that cannot be easily prepared for. Less stress, more learning, better results all round.
Notes from a Singapore JC, and other matters of domestic life including marriage, pets and middle-class entertainment.
Tuesday, February 04, 2014
Thursday, January 30, 2014
C'mon in! The bandwagon's just fine!
Darn it! Got suckered into making a promise based on a faulty argument. I cannot believe I caved into the old "I don't think it's fair that..." It's a classic chestnut to guilt schoolchildren with over tardy assignments, and I should have known better. The premise is that since everybody's done it, you should too... and hurry up with it! A simple bandwagon fallacy.
If I am to do something, I have to be convinced that it is the right thing to do and that time and energy are not being wasted on a project that serves no purpose other than create its own existence. I wasn't convinced in the first place and I am not convinced now, but I gave my promise without thinking it through. Then again, it was phrased like it was not my decision to make, anyway. I just wish I had capitulated to a more logical argument rather than a transparently manipulative emotional hair-trigger.
If I am to do something, I have to be convinced that it is the right thing to do and that time and energy are not being wasted on a project that serves no purpose other than create its own existence. I wasn't convinced in the first place and I am not convinced now, but I gave my promise without thinking it through. Then again, it was phrased like it was not my decision to make, anyway. I just wish I had capitulated to a more logical argument rather than a transparently manipulative emotional hair-trigger.
Wednesday, January 29, 2014
Multi-poo
The dog has the runs, but it's me doing most of the legwork. Clearly something she ate didn't agree with her. Last night, her output was quite impressive. More than half a fresh toilet roll used up cleaning the floor and her pee tray. Pee mat after pee mat had to be folded up and disposed of when usually they last one a day.
Today's pyrotechnics, however, are set to 'shock and awe'. 'nuff said. But she's at least considerate and I'm getting smarter. Most of her detonations are confined in the shower, so now I'm just hosing down the area after sprinkling a cupful of Walch disinfectant.
Took her to the vet and she exploded once more in the car. They could scrape the upholstery clean for a stool sample if they wanted, but they preferred to help themselves from the source. Oh well, it was worth a shot. Walch is fast becoming my new BFF.
Now I understand the trait that gave rise to the nomenclature of her breed.
Today's pyrotechnics, however, are set to 'shock and awe'. 'nuff said. But she's at least considerate and I'm getting smarter. Most of her detonations are confined in the shower, so now I'm just hosing down the area after sprinkling a cupful of Walch disinfectant.
Took her to the vet and she exploded once more in the car. They could scrape the upholstery clean for a stool sample if they wanted, but they preferred to help themselves from the source. Oh well, it was worth a shot. Walch is fast becoming my new BFF.
Now I understand the trait that gave rise to the nomenclature of her breed.
Tuesday, January 28, 2014
Go fetch!
Oh, my! A new package freshly delivered! It was supposed to be dog's Christmas pressie, but missed the date by a stretch. Better late than never.
The box graphic says it all. It's a ball launcher for dog to play 'fetch' with.
The overall design is reminiscent of an old-time spittoon. The hopper up top is where the ball gets dropped into. There is a click and a whirr, and seconds later the ball is ejected out the spout. Fun and games ensue as dog frantically tears after said ball, leaving a wake of destruction in her path. Lesson #1: clear the runway of foreign objects before attempting airborne operation.
The ammunition that came with the ball cannon. In all seriousness, despite the, um, nostalgic outward aesthetic, mechanically the iFetch is a nicely designed dog toy patterned after the tennis-ball launcher. Powered by wall socket or six 'C' batteries, the range can be adjusted from 10 to 20 to 30 ft. Launch trajectory is low to avoid unexpected crotch shots. Uncomplicated, hardy, and unlikely to break down easily due to apparently few moving parts, it's quite a good buy. This particular unit came at a Kickstarter introductory price, so that was even nicer.
A couple of points to take note of, though. Although the balls look like tennis balls, they're actually softer and smaller in size. For a small dog, that's fine, but for a big dog, could they be a choking hazard? Also, the long-term plan is for the dog to operate the iFetch by herself in case she has no one to play with when she's bored. However, there's some training involved that's going to take some time. There's a helpful training video on the website, so that's gonna be fun. Let's play ball!
Labels:
consumer,
dog,
Kickstarter,
pets,
technology
Monday, January 27, 2014
The Language of Mime
One way to describe mime is that it is a means of telling stories without using words. However, that's not an accurate description at all. Like the spoken word, mime too is a language that follows a set of linguistic rules in order to communicate its message.
Breath and energy:
In the spoken word, before we speak, we fill our lungs with air. Speech is created by regulating the release of the air in our lungs. How many words we can speak from a single breath determines the bandwidth of information transfer. Our volume, inflexions, nuances and emotions are dependent on our degree of control over this release of air from our lungs. The better the control, the more meaning can be encoded in our speech, thus maximizing the bandwidth determined by our lung capacity.
Mime shares the exact same starting point as speech. The inhale stores energy released through movement at the moment of exhale. The speed of the exhale determines the rate of energy released, which conveys the intention of the actor (the person who is acting on this release of energy). The expression of different nuances, moods and textures all stem from the breath. A sudden, explosive release of energy has a very different connotation from a slow, controlled release.
The mime has total control over the breath. Every movement is begun and completed in the same breath, just as is a spoken sentence. There is no call to complete a movement mid-breath, or to continue after the lungs are exhausted without some cause that runs counter to the actor's intention -- an interruption from another actor, perhaps; or a sudden change in the dynamic of the narration.
Joint articulation and isolations:
Individual words are discrete units of information carried through vibrations we perceive as sound. They make little sense on their own beyond their particular definitions. It is in the combination of words within a particular syntax and context that words are able to communicate meaning.
The mime's vocabulary is located in the joints between his bones. The more joints he can move in isolation of the other joints, the wider the vocabulary with which he can express himself. Like any spoken vocabulary, it takes discipline and practice to amass enough words to be able to communicate, except that the mime trains muscle memory. Instead of discovering and verbally repeating words to remember them, the mime discovers new muscles to move in new ways and repeats those movements until he is fluent in them.
Manipulation:
Words are strung together in a sequence to form sentences that convey meaning. Likewise, the mime strings together different isolations in a sequence that conveys his intention. Unlike a spoken vocabulary, however, isolated movements do not represent meaning according to a predetermined definition. The meaning of movement is more context specific, and so through deft manipulation the mime creates the space around him.
Illusory boxes; invisible walls; immovable objects; the ability to take on the material characteristics of water and air... how are these manipulations carried out in such a way that can be seen and interpreted as 'real' to a audience? The main guiding principle is Newton's Third Law of Motion which states that for every action, there is an equal and opposite reaction. The mime creates 'reality' by balancing his intention against the resistance of the object he is acting upon. An intractable object is moved along the mime's plane of intent when he can summon enough energy to overcome its resistance to the movement.
A classic example is the 'walking against the wind' routine in which every step forward is countered by the wind resistance acting in the opposite direction. Forward motion is only possible when the mime proves stronger than the wind blowing against him. If the wind proves too strong, the mime's every forward step results in backward movement, which is the basis of the 'Moonwalk' popularized by Michael Jackson.
Movement Analysis:
As with the spoken sentence, the mime's movement sentences need clarity of execution in order to communicate his intention effectively to the audience. The mime observes behaviour and deconstructs it into separate discreet movements, each a breath long. Depending on the focus, the mime may reconstruct the same behaviour using the minimum number of discrete movements (in order to get on with the main story); or using as many discrete movements as possible to complete the portrayal of the behaviour. It's the difference between looking at a specific movement frame-by-frame through a low frame-rate set of animation cels and through a high frame-rate HD movie. The former is efficient in carrying a narrative while the latter is more interested in the minute details involved in a single action sequence.
Once the mime is at this level of fluency in the Language of Mime -- it could take years of practice to get this far -- he might be ready to start telling some stories. Don't worry, it's a learn-on-the-job process.
Note: Sirius prompted this post because she suggested I teach the Drama kids some mime skills which could prove useful for stage awareness and presence at this year's Drama Night production. Poor kids didn't know what hit them when they showed up for the workshop this afternoon.
Breath and energy:
In the spoken word, before we speak, we fill our lungs with air. Speech is created by regulating the release of the air in our lungs. How many words we can speak from a single breath determines the bandwidth of information transfer. Our volume, inflexions, nuances and emotions are dependent on our degree of control over this release of air from our lungs. The better the control, the more meaning can be encoded in our speech, thus maximizing the bandwidth determined by our lung capacity.
Mime shares the exact same starting point as speech. The inhale stores energy released through movement at the moment of exhale. The speed of the exhale determines the rate of energy released, which conveys the intention of the actor (the person who is acting on this release of energy). The expression of different nuances, moods and textures all stem from the breath. A sudden, explosive release of energy has a very different connotation from a slow, controlled release.
The mime has total control over the breath. Every movement is begun and completed in the same breath, just as is a spoken sentence. There is no call to complete a movement mid-breath, or to continue after the lungs are exhausted without some cause that runs counter to the actor's intention -- an interruption from another actor, perhaps; or a sudden change in the dynamic of the narration.
Joint articulation and isolations:
Individual words are discrete units of information carried through vibrations we perceive as sound. They make little sense on their own beyond their particular definitions. It is in the combination of words within a particular syntax and context that words are able to communicate meaning.
The mime's vocabulary is located in the joints between his bones. The more joints he can move in isolation of the other joints, the wider the vocabulary with which he can express himself. Like any spoken vocabulary, it takes discipline and practice to amass enough words to be able to communicate, except that the mime trains muscle memory. Instead of discovering and verbally repeating words to remember them, the mime discovers new muscles to move in new ways and repeats those movements until he is fluent in them.
Manipulation:
Words are strung together in a sequence to form sentences that convey meaning. Likewise, the mime strings together different isolations in a sequence that conveys his intention. Unlike a spoken vocabulary, however, isolated movements do not represent meaning according to a predetermined definition. The meaning of movement is more context specific, and so through deft manipulation the mime creates the space around him.
Illusory boxes; invisible walls; immovable objects; the ability to take on the material characteristics of water and air... how are these manipulations carried out in such a way that can be seen and interpreted as 'real' to a audience? The main guiding principle is Newton's Third Law of Motion which states that for every action, there is an equal and opposite reaction. The mime creates 'reality' by balancing his intention against the resistance of the object he is acting upon. An intractable object is moved along the mime's plane of intent when he can summon enough energy to overcome its resistance to the movement.
A classic example is the 'walking against the wind' routine in which every step forward is countered by the wind resistance acting in the opposite direction. Forward motion is only possible when the mime proves stronger than the wind blowing against him. If the wind proves too strong, the mime's every forward step results in backward movement, which is the basis of the 'Moonwalk' popularized by Michael Jackson.
Movement Analysis:
As with the spoken sentence, the mime's movement sentences need clarity of execution in order to communicate his intention effectively to the audience. The mime observes behaviour and deconstructs it into separate discreet movements, each a breath long. Depending on the focus, the mime may reconstruct the same behaviour using the minimum number of discrete movements (in order to get on with the main story); or using as many discrete movements as possible to complete the portrayal of the behaviour. It's the difference between looking at a specific movement frame-by-frame through a low frame-rate set of animation cels and through a high frame-rate HD movie. The former is efficient in carrying a narrative while the latter is more interested in the minute details involved in a single action sequence.
Once the mime is at this level of fluency in the Language of Mime -- it could take years of practice to get this far -- he might be ready to start telling some stories. Don't worry, it's a learn-on-the-job process.
Note: Sirius prompted this post because she suggested I teach the Drama kids some mime skills which could prove useful for stage awareness and presence at this year's Drama Night production. Poor kids didn't know what hit them when they showed up for the workshop this afternoon.
Sunday, January 26, 2014
Claws in the dark
In daylight, this handsome fellow doesn't appear too scary. But when I come home at night he has the habit of surprising me by pouncing on my back in the dark, sinking his claws in and climbing to my shoulder where he can then jump to the top of the shoe cabinet, which is otherwise too high for him to reach. These days, he's gotten a bit heavier and can't jump as high as he used to. That hasn't stopped him, though. Now when I open my front door to a dark house, I take a deep breath, step in and pray I don't get stabbed in the kidneys.
Friday, January 24, 2014
Inner child
Workshop on using Transactional Analysis to establish a better rapport with the kids could have been useful, but I got distracted by the results of my personality test. Good teachers apparently are able to balance the Parent-Adult-Child states and can call upon the appropriate state to keep interpersonal interactions civil and constructive. When the other party approaches from a destructive state the balanced teacher can neutralize and defuse the situation without it escalating.
It shouldn't be much of a surprise, but my test results came back snowman shaped -- tiny Parent; below ideal Adult; oversized Child states. The rest of the workshop, I was a pest and a disruptive influence. Even after it was over, I continued to be rude and obnoxious to my colleagues and friends while being clearly aware of the negative Rebellious Child persona that was starting to take over.
Now I don't know if how I behaved was 'normal' behaviour for me, or if it was triggered by being made aware of the big inner kid that's driving my motivations. After all, awareness is licence to act up, and that's just what I did. So that's my conundrum of the day: is my behaviour normally childish and because of the workshop I am now aware of it; or is it because of the workshop that I put on the mask of childishness and played along accordingly? And do I really want to know the answer to that question?
It shouldn't be much of a surprise, but my test results came back snowman shaped -- tiny Parent; below ideal Adult; oversized Child states. The rest of the workshop, I was a pest and a disruptive influence. Even after it was over, I continued to be rude and obnoxious to my colleagues and friends while being clearly aware of the negative Rebellious Child persona that was starting to take over.
Now I don't know if how I behaved was 'normal' behaviour for me, or if it was triggered by being made aware of the big inner kid that's driving my motivations. After all, awareness is licence to act up, and that's just what I did. So that's my conundrum of the day: is my behaviour normally childish and because of the workshop I am now aware of it; or is it because of the workshop that I put on the mask of childishness and played along accordingly? And do I really want to know the answer to that question?
Labels:
colleagues,
friends,
motivation,
school
Thursday, January 23, 2014
Poor choice of words
So a fella gets ripped a new one for posting insensitive comments online. The fact that he is a foreigner is not a factor in this situation because anyone who posts stupid things online is fair game for trolls seeking easy targets to vent on.
The hypersensitivity of the overreaction is more fascinating to me. We are enraged for being labelled "poor". Um, so what? There is no shame in being poor. The vast majority of us do not drive around in Porches, but we still get around town and get our stuff done just fine, anyway. We're resourceful like that.
Besides, we even call ourselves "poor" and complain we can't afford fees, fares, housing, education and food. So we can label ourselves "poor" when it suits our arguments, but we can't accept the same label when it doesn't? Instead, in our online culture we take every chance to shame people who claim to be "rich". Essentially, we are telling people who own nice things to get off the Internet. That's not very nice of us, is it?
His second transgression was stating his desire to "wash [off] the stench of public transport" after his experience with it. We've all thought the same thing ourselves; we've posted the same thought online ourselves; and now we are excoriating someone for also posting the same comment in his own paraphrase? Everybody knows our public transport system is terrible. Online we're so vocal with our complaints about overcrowding; so many breakdowns; such frequent delays... That totally stinks and yet they keep raising fares! TMD!
So we all think the same thing, and we post our thoughts online though in different words, some more prosaic, some more droll, most just shoot from the hip. There is no need to take such huge issue with a "poor" paraphrasing of such a common thought. Let's just take a chill pill and give more room to nuance, off-colour humour, and multiple-entendre. And stop trying to police the Internet for politically-correct speech. Right now, online trolling is more a threat to our Internet freedoms than the MDA. Think about that.
The hypersensitivity of the overreaction is more fascinating to me. We are enraged for being labelled "poor". Um, so what? There is no shame in being poor. The vast majority of us do not drive around in Porches, but we still get around town and get our stuff done just fine, anyway. We're resourceful like that.
Besides, we even call ourselves "poor" and complain we can't afford fees, fares, housing, education and food. So we can label ourselves "poor" when it suits our arguments, but we can't accept the same label when it doesn't? Instead, in our online culture we take every chance to shame people who claim to be "rich". Essentially, we are telling people who own nice things to get off the Internet. That's not very nice of us, is it?
His second transgression was stating his desire to "wash [off] the stench of public transport" after his experience with it. We've all thought the same thing ourselves; we've posted the same thought online ourselves; and now we are excoriating someone for also posting the same comment in his own paraphrase? Everybody knows our public transport system is terrible. Online we're so vocal with our complaints about overcrowding; so many breakdowns; such frequent delays... That totally stinks and yet they keep raising fares! TMD!
So we all think the same thing, and we post our thoughts online though in different words, some more prosaic, some more droll, most just shoot from the hip. There is no need to take such huge issue with a "poor" paraphrasing of such a common thought. Let's just take a chill pill and give more room to nuance, off-colour humour, and multiple-entendre. And stop trying to police the Internet for politically-correct speech. Right now, online trolling is more a threat to our Internet freedoms than the MDA. Think about that.
Wednesday, January 22, 2014
Questions
Useful afternoon workshop... although the key ideas presented didn't push the envelope quite far enough to reach their logical conclusion.
Consider that our obsession with making the kids answer questions correctly has us barking up the wrong tree. The right tree to bark up is teaching our kids to ask questions no one has ever thought to ask before so that collectively we can dredge up some new answers from the bottomless pit that contains the sum of all human knowledge.
The highest aim of T and L ('Teaching and Learning' in campus parlance) is the ability to ask questions, not pickle that which we already know.
Sadly, most people can't see past the end-of-year exam. That's why we get proposals like MP Denise Phua's experimental do away with 'high stakes' exams through-train schools cluster. It would be nice to have a stress-free educational experience, but removing the exams does not remove the source of the stress. In every journey there are milestones to pass by en route to the destination. Removing the milestones does not make the journey any less tiring.
Exams are only milestones along the way to whichever education destination we have chosen to journey towards. They tell us how far we've come, and perhaps how far more we have to go, but that's all. As soon as we encounter one, we just walk past it on the way to our end point. No one plans a journey to end at a milestone because usually there's nothing else there, and yet that's what many of us are doing on our education journey. Instead of seeing the little rock at the side of the road with some useful numbers etched in it, we see a boulder right across our path that stops us dead in our tracks. Stress comes from our faulty perception when we can't see things for what they really are.
So why are some milestones harder to get past than others? Because not every journey is a straight-paved path strewn with primroses all the way to the end. Many a time, the terrain becomes difficult to negotiate. There are detours; unexpected obstacles; sometimes the path becomes hard to see; other times, we may have wandered off the path and struggle to find it again; and sometimes we may even change our minds and strike out on another path towards a different destination. The next milestone we encounter tells us we have found the right path, so keep on moving to the next, and the next, and the next until we finally arrive at wherever we want to be.
So pack for a long journey; enjoy the scenery; don't fixate on the milestones and just keep going. Your journey only ends when you decide you don't want to go any further. But it's a decision you have to make. A milestone can't make that decision for you.
Consider that our obsession with making the kids answer questions correctly has us barking up the wrong tree. The right tree to bark up is teaching our kids to ask questions no one has ever thought to ask before so that collectively we can dredge up some new answers from the bottomless pit that contains the sum of all human knowledge.
The highest aim of T and L ('Teaching and Learning' in campus parlance) is the ability to ask questions, not pickle that which we already know.
Sadly, most people can't see past the end-of-year exam. That's why we get proposals like MP Denise Phua's experimental do away with 'high stakes' exams through-train schools cluster. It would be nice to have a stress-free educational experience, but removing the exams does not remove the source of the stress. In every journey there are milestones to pass by en route to the destination. Removing the milestones does not make the journey any less tiring.
Exams are only milestones along the way to whichever education destination we have chosen to journey towards. They tell us how far we've come, and perhaps how far more we have to go, but that's all. As soon as we encounter one, we just walk past it on the way to our end point. No one plans a journey to end at a milestone because usually there's nothing else there, and yet that's what many of us are doing on our education journey. Instead of seeing the little rock at the side of the road with some useful numbers etched in it, we see a boulder right across our path that stops us dead in our tracks. Stress comes from our faulty perception when we can't see things for what they really are.
So why are some milestones harder to get past than others? Because not every journey is a straight-paved path strewn with primroses all the way to the end. Many a time, the terrain becomes difficult to negotiate. There are detours; unexpected obstacles; sometimes the path becomes hard to see; other times, we may have wandered off the path and struggle to find it again; and sometimes we may even change our minds and strike out on another path towards a different destination. The next milestone we encounter tells us we have found the right path, so keep on moving to the next, and the next, and the next until we finally arrive at wherever we want to be.
So pack for a long journey; enjoy the scenery; don't fixate on the milestones and just keep going. Your journey only ends when you decide you don't want to go any further. But it's a decision you have to make. A milestone can't make that decision for you.
Sunday, January 19, 2014
Belt up
Taking the dog out in the car can be dangerous. I'm parked so right now she looks real cute and all, like perching up the crow's nest ready to yell 'land ho!' When we're on the move, it's not half so much fun 'n games. A moment of unrestrained exuberance and either she could go flying from an unanticipated jerk, or we could both end up in a ditch.
Now, that's better. She doesn't look so thrilled any more, but she's safely harnessed to the rear seat-belt. No more wild adventures in the cabin.
Here's a closer look at the safety belt clip -- it's just a loop made of seat-belt material attached to a clip -- made by Rogz. While she gets used to driving around all neatly belted up, we have to endure her singing belting out the song of her people (such a sad song it is, too) all the way to where we're going.
Tuesday, January 14, 2014
Positive feedback
Since her previous obedience school failure, Tasha has started attending an new class using a new approach involving positive reinforcement. That is, she gets a tasty tidbit whenever she exhibits the behaviour she is being trained for.
During training today, she was really good. She got a lot of treats. She got so many treats in fact, that when she came back home she turned into a barf fountain. She made horrible noises and I had to clean up four impressive piles of upchuck thoughtfully deposited onto the two study carpets. -_-
Oh, you want pictures? Trust me, you do NOT want pictures.
During training today, she was really good. She got a lot of treats. She got so many treats in fact, that when she came back home she turned into a barf fountain. She made horrible noises and I had to clean up four impressive piles of upchuck thoughtfully deposited onto the two study carpets. -_-
Oh, you want pictures? Trust me, you do NOT want pictures.
Monday, January 13, 2014
Briefing drama
Awaiting an important briefing at Goodman Arts Centre. Arrived an hour early so keeping company with a peach melba and an earl grey tea at Cafe Melba to pass the time. Some nice touches in the dessert: a raspberry topping, blueberries and almond shavings. However, not enough ice-cream and too much grenadine syrup made for a sour-bitter last spoonful.
At the briefing in the GAC Black Box with my esteemed colleagues representing their different institutions.
At the briefing in the GAC Black Box with my esteemed colleagues representing their different institutions.
The highlight of the briefing was the announcement of some format changes to the Festival. Some people do not adapt well to change. Quite a bit of whining and moaning from a loud couple of crybabies (I'm sorry to say), as if preparing their defence in case they achieved an undesirable result this year.
A major objection was that the lighting rig will be in use by other performances throughout the run-up to the Festival. While GAC promises that the rig will be set to a standard default, there are worries that the set-up may not be in exact alignment for both our tech rehearsal and performance dates. Then they went all non sequitur about what kind of values we are teaching our kids if the performance doesn't go according to how they rehearsed it. O_o
First of all, the kids will have the opportunity to exercise their values when things don't go according to plan. Values of resilience, resourcefulness, teamwork and adaptability come into play under less-than-perfect conditions. Second, the kids are performing in an actual professional space with real-world constraints, compared to performing in what is basically a test-tube of a campus venue, luxurious as it may be. Third, get over yourselves and your egos. Set an example for your kids and deal with the problem with the resources available rather than just demand your way based on your moral high ground and shrillness of voice.
But then, we're drama instructors. We're artists. We're temperamental and passionate about our jobs. We're demanding and to a large extent, perfectionist; otherwise we wouldn't be doing what we're doing. Tantrums are par for the course and some of us are more diva than most. Gotta love us all!
Saturday, January 11, 2014
Dearly beloved...
It's a massive milestone reached when the kids you taught ten years ago have a reunion of sorts on the occasion of one of them attaining matrimonial bliss. It's true that you never forget your first, and this bunch is the very first batch I saw through a full two-year term. Amazingly, I remembered each one around the table by name, and what they were like as students with a clarity that subsequent batches would never surpass. Now that they're grown up so much -- a number of whom I can call colleagues in the education fraternity; others have challenging, yet satisfying occupations in the private sector; and some have started their own families already -- it made me really happy to see them again in a setting in which we regard each other as respected equals. To the Loonie one: the dinner was lovely, the company was perfect, and you were a radiant bride. Congratulations, and may God prosper your union all the days of your lives!
Friday, January 10, 2014
Oh, brother!
The relationship between two brothers is a special one. Big brother protects, guides, encourages and helps Little brother along the rocky path of growing up; while Little brother follows along and assists where Big brother cannot manage on his own. At some point, Little brother learns become his own person, and that's the journey of two brothers.
For indie developer, Starbreeze, the telling of this journey in "Brothers: A Story of Two Sons" is such a bitter-sweet tale set in a gloriously beautiful landscape. Part fairy-tale, there are also dangers and obstacles to overcome on their quest for a cure for their father who is presumably dying of food poisoning, going by his symptoms. It is an acute sense of loss that drives the Brothers' motivation and creates the sense of urgency while simultaneously cementing the bond between the two as they work together towards their objective.
Gameplay is made very simple with the use of a USB-compatible Xbox gamepad (it's almost impossible to play on a QWERTY keyboard -- the brainpower required to move 10 fingers in a certain way with a certain timing is beyond most human mortals). Each brother is controlled by the two joysticks for movement and the two trigger buttons for action. Little bro is operated by the right hand, Big by the left; that's all there is to it. Despite these minimized controls, there are many different kinds of activities the brothers can undertake, so the interactive elements are never boring or repetitive.
The brothers have to cooperate with each other almost the whole time, activating switches, steering vehicles, outsmarting enemies, that sort of thing. Because the two have very different personalities and physical traits, certain tasks are meant for one brother or another, so it seldom gets too difficult to figure out how to solve a problem. No inventory system means that the puzzles are solvable on the spot using the elements present in the location. Some practice is needed from time to time to get the manipulations right, but the game is forgiving in that fatal failures result in restarting at the point of failure without necessitating a Save function.
What's impressive is the game's ability to depict communication between the characters, bringing out their intentions clearly without the use of an intelligible spoken language. Unless they're speaking Swedish which I wouldn't be able to identify, I guess they're speaking Sim-gibberish. Body language and gestures are all the player has to go on, and it's animated skilfully enough to be crystal clear.
The main storyline is straightforward: cooperate to overcome obstacles, find the cure. Off the beaten track, though, there are others who may need some assistance, so it's good to keep an eye out for side roads or NPCs to interact with. These side-quests are not essential to the mission, but they add a further feel-good payoff (with one or two exceptions) and an Achievement token to collect for the trouble -- 12 in total.
There are some very emotional moments that balance off the exhilarating ones in the game. Through the journey, horrific backgrounds balance the scenic and pastoral. The narrative engagement is strong because inasmuch as it gives, it also takes away. It's a bit of a risk to place moral victory at such a premium, but the game pulls it off beautifully.
Assuming you're willing to shell out for a gamepad, Brothers is a great little game to pick up. US$14.99 from Steam (I got my copy at 50% off during the limited special offer period!) for a game I completed in 3 hours -- perhaps a tad short for a game but a terrific emotional rollercoaster for an interactive movie.
For indie developer, Starbreeze, the telling of this journey in "Brothers: A Story of Two Sons" is such a bitter-sweet tale set in a gloriously beautiful landscape. Part fairy-tale, there are also dangers and obstacles to overcome on their quest for a cure for their father who is presumably dying of food poisoning, going by his symptoms. It is an acute sense of loss that drives the Brothers' motivation and creates the sense of urgency while simultaneously cementing the bond between the two as they work together towards their objective.
Gameplay is made very simple with the use of a USB-compatible Xbox gamepad (it's almost impossible to play on a QWERTY keyboard -- the brainpower required to move 10 fingers in a certain way with a certain timing is beyond most human mortals). Each brother is controlled by the two joysticks for movement and the two trigger buttons for action. Little bro is operated by the right hand, Big by the left; that's all there is to it. Despite these minimized controls, there are many different kinds of activities the brothers can undertake, so the interactive elements are never boring or repetitive.
The brothers have to cooperate with each other almost the whole time, activating switches, steering vehicles, outsmarting enemies, that sort of thing. Because the two have very different personalities and physical traits, certain tasks are meant for one brother or another, so it seldom gets too difficult to figure out how to solve a problem. No inventory system means that the puzzles are solvable on the spot using the elements present in the location. Some practice is needed from time to time to get the manipulations right, but the game is forgiving in that fatal failures result in restarting at the point of failure without necessitating a Save function.
What's impressive is the game's ability to depict communication between the characters, bringing out their intentions clearly without the use of an intelligible spoken language. Unless they're speaking Swedish which I wouldn't be able to identify, I guess they're speaking Sim-gibberish. Body language and gestures are all the player has to go on, and it's animated skilfully enough to be crystal clear.
The main storyline is straightforward: cooperate to overcome obstacles, find the cure. Off the beaten track, though, there are others who may need some assistance, so it's good to keep an eye out for side roads or NPCs to interact with. These side-quests are not essential to the mission, but they add a further feel-good payoff (with one or two exceptions) and an Achievement token to collect for the trouble -- 12 in total.
There are some very emotional moments that balance off the exhilarating ones in the game. Through the journey, horrific backgrounds balance the scenic and pastoral. The narrative engagement is strong because inasmuch as it gives, it also takes away. It's a bit of a risk to place moral victory at such a premium, but the game pulls it off beautifully.
Assuming you're willing to shell out for a gamepad, Brothers is a great little game to pick up. US$14.99 from Steam (I got my copy at 50% off during the limited special offer period!) for a game I completed in 3 hours -- perhaps a tad short for a game but a terrific emotional rollercoaster for an interactive movie.
Tuesday, January 07, 2014
Hats off to Hatter Street
Chillin' at Hatter Street. This Alice in Wonderland theme cafe is charmingly whimsical, with little odd touches of decor. Mainly serving desserts, the menu offers quirky, inventive cakes and pastries flavoured for Asian and local tastes. Kumquat tart, Macau pudding, Snickers cheesecake, white and dark chocolate brownies, anyone? The friendly proprietor took great pleasure in walking us through the different delectable treats featured in the display case where everything is made on-site, even the ice-cream. Above is the salted caramel waffle, which sounds quite off-beat, but the savoury taste of the caramel worked well with the fluffy, lightly crispy waffle batter and the vanilla scoop on top; avoiding the sensation of oversweet surfeit you get from some places when they've been overgenerous with their sugars. Nice selection of teas too, some with unusual flowery or fruity infusions that are good for cleansing the palate between desserts. Another cafe on the list checked off satisfactorily.
Monday, January 06, 2014
November ate
All-day breakfast at November 8. This is the Grande Sandwich comprising two poached eggs on ham on toasted foccacia. The sides are two rolled-up slices of smoked salmon, a small portobello mushroom, greens and tomato. Can't go wrong with a combination like this -- the portions are reasonably generous and a pleasing blend of fresh flavours with bright colours. This cafe is great for hanging out in over a long, leisurely lunch stretching to teatime. It's quiet with bright window-side tables for reading and a dimmer nook for resting the eyes. But if you're in a hurry, this place is probably wasted on you. November 8, like its food and easy-going service, is meant to be savoured. Slowly.
Thursday, January 02, 2014
Tiny charger
You know some people who carry "power banks" which are external battery packs for use when their cell phones are low on juice? This is the Fuel, the smallest in the family of such accessories. Purchased from Kickstarter, this pair was just delivered today, missing Christmas by a pinch of hairs.
While most other power banks sport fancy schmancy designs, Fuel has gone with a very utilitarian jerry-can look. Given the choice of red or green, the answer was obviously both.
Size-wise it's clearly larger than a 50-cent coin, but it's quite light and should still fit comfortable in a jeans pocket.
While it comes with a key-ring loop, it doesn't come with its own micro-USB cable, but since you're already charging your phone with one you don't really need the extra clutter of another one.
With the little rubber cap off you plug your phone in at the top. iPhone users will, of course, order a Lightning-compatible connector instead of the standard micro-USB one. Below, there are three LEDs that indicate charge status. There is also a nifty on/off switch to prevent the unit from discharging power when not in use.
A couple of small practical issues, though: you have to remove your phone cover to plug it in properly as the connector isn't long enough to accommodate the extra layer of silicone or plastic. Secondly, it fits into your phone cross-wise, so you don't want to have both devices connected to each other when you put them back in your pocket, unless you like your pockets lumpy for whatever reason.
Fuel is no substitute for your regular phone battery, but it is a handy emergency stand-by for a few minutes extra talk-time or sending a desperate slew of text messages out until you are able to charge your phone again.
Tuesday, December 31, 2013
Grounded
Meh. Cardiologist raised some concerns over the treadmill test results. Tested positive for hypertensive response to vigorous activity, he says. Recommendation: pending further and more thorough investigation, keep physical exercise light; walk, don't run. So much for representing S'pore in the next track and field international.
Monday, December 30, 2013
Health screening with breakfast
One unexpected bonus from getting a full health screening at Abundant Health is this food voucher for an all-day breakfast at the cafe next door. It's very thoughtful of them as we had to fast 9-12 hours prior to the medical evaluation. Since insurance was heavily subsidizing the fees, we went whole hog with the exam and basically got everything looked at. I can now describe the prostate procedure, but suffice to say that you kinda' curl up in a fetal position on the table, then everything goes sideways from there.
Anyway, the Grande more than makes up for the fast, the evacuations, the extractions and the probes. Two eggs (poached would have been preferred but sunny-side up makes for a more colourful pix); toast, buttered, slightly salted; chunky, fat sausage; and real bacon! Loads of rocket tossed in the middle as a nod to healthy eating -- it's a cafe in a hospital, after all.
La Ristrettos offers a fully Italian menu in a cosy little nook between clinics. If indoor seating is full up, there are some al fresco tables in the garden area. The environment is warm and inviting; and probably great for quiet reading or chillin' out while pop classics play softly in the background. A hidden treasure, this place.
Because of a prior optical condition, I took an extra consultation with Dr Audra. Unexpected bonus #2: after nearly 30 years living under a medical injunction I've been green-lighted to run again. Though the old scars are still apparent, there has been no re-occurrence of that old injury and so I can live a normal life again -- as long as it doesn't involve bungee jumping, muay thai or MMA grudge matches... the fun stuff. Tomorrow: the dreaded treadmill.
Sunday, December 29, 2013
Distractions
While May's out of town, we are tasked with changing Pebbles' litter. He's very protective of his stuff, so to avoid getting bitten or scratched when messing about with his precious litter box, one of us distracts him while the other works very quickly to get the job done. Here, I've got him occupied doing baby seal impressions.
Baby seal in a barrel o' crude.
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