Grading media vs violence essay question inspired me to buy Rage. Now I can take it all out on the muties and bandits wandering around a post-apocalyptic wasteland while I attempt to complete random find-fetch-and-carry tasks for the friendly people in the neighbourhood. You build a sense of community very quickly with people who will provide survival gear, weapons, ammo and vehicles, though why they don't take the initiative to do things for themselves is beyond me.
But with my schedule, I've barely scratched the surface of what looks to be a deep, involving campaign. The depth comes from a huge number of gameplay choices available to the player. There are many weapons and ammo loadouts to master; vehicular combat and/or stunt-racing; and probably a few optional mini-games as well. Lots of loot to pick up too: different combinations of which offer weapon upgrades; survival tools or sellable items from which to purchase upgrades and um, more stuff.
Enemy AI is quite proficient at duck and cover, costing valuable ammo, so for a player like me, patience is the biggest virtue. It's also the biggest virtue because -- as long-time readers can remind me -- FPS games cause motion-sickness. Why do I never remember this before plunking down money on games that make me feel on the inside what the muties look like on the outside once I'm through with them? I'm going to have to take this game one mission at a time, and that looks like my Christmas holiday assignment this year.
And THAT's what I think of media-violence essays.
No comments:
Post a Comment